Made from the lesson
Aurora builds the app from the lesson on screen. Learners can add a focus, such as “show me what changes when resistance doubles”.
Press Make it interactive on a lesson and Aurora builds a small hands-on app around it while the learner watches: sort it, build it, balance it, drag a slider and see what happens.
Or choose Game in Study for a learning game designed around the idea, not a quiz in disguise.
Try doubling the resistance. What happens to the current?
Move the sliders. Watch the idea respond. Illustrative example, playable here.
Some ideas only click when you can push them and see them respond. Interactive apps turn a lesson into something a learner acts on, not something they read.
Aurora builds the app from the lesson on screen. Learners can add a focus, such as “show me what changes when resistance doubles”.
The app appears piece by piece as it is built, and keeps building even if the connection drops.
Stuck on a practice question? A mini app teaches the idea behind it without giving the answer away.
Tutors ask for an app during an EduMark Live class, preview it, then put it on the main stage and see results for the room.
Every game is designed before it is built: the learning goal, the likely misconceptions and the mechanic that fits. Swap the content out and the game should stop making sense.
Sort, match, sequence, build, simulate, predict, estimate, solve, investigate, decide, manage, explore and quick recall.
When a learner gets it wrong, the game explains that particular mistake, not just “try again”.
Games are tuned to be challenging but winnable. No lives, no game over and no public leaderboards.
Scores come back to EduMark, and the next game is shaped by how each learner did and what they enjoyed.
Every app and game runs in a locked sandbox inside EduMark, so it can be playful without being risky.
Apps cannot reach the internet or load anything from outside.
Apps cannot read cookies, storage or anything else on the page around them.
Every drag has a keyboard and tap alternative, and reduced-motion settings are respected.
Each part of an app is checked as it arrives, and anything outside the rules is rejected.
It asks Aurora to build a small hands-on app from the lesson a learner is reading, such as a simulation with sliders, a sorting activity or something to build. The app appears piece by piece as it is made.
No. Each game starts as a design brief covering the learning goal, misconceptions and the mechanic that fits, and uses one of 13 kinds of play. Feedback explains the specific mistake.
Apps run in a sandbox inside EduMark with no network access and no access to storage, cookies or the page around them. Each part is checked as it is built.
Yes. Apps and games must offer keyboard and tap alternatives to dragging and respect reduced-motion settings.
Yes. In EduMark Live a tutor can ask Aurora for an app based on the slide on screen, preview it, share it with the room and see the combined results.
Interactive apps and games are in beta. Daily limits apply to how many each learner can build.
See an interactive lesson, a learning game and the rest of the learning experience in a demo built around your qualifications.